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MultiPlayer: yes
Platform: PC
Publisher: Lionhead Studios / MSGWL
Languages: Multi-Language
Website: Click Here
Release Date: 17 May 2011
System Requirements: Here
Platform: PC
Publisher: Lionhead Studios / MSGWL
Languages: Multi-Language
Website: Click Here
Release Date: 17 May 2011
System Requirements: Here
Description:
"Fable III" is the latest installment to the action-packed and critically acclaimed Xbox 360 and Windows franchise that has sold more than six million copies. Fans new and returning will now embark on an epic adventure, where the race for the crown is only the beginning of your spectacular journey. Five decades have passed since the events of "Fable II," and Albion has matured into an industrial revolution, but the fate of the kingdom is at peril.
In "Fable III," you will be called upon to rally and fight alongside your people, ascend to the seat of power, and experience the true meaning of love and loss while defending your throne. In your quest to seize power and defend your kingdom, the choices you make will change the world around you, for the greater good or your own personal gain.
Who will you become? A rebel without a cause, the tyrant you rebelled against, or the greatest ruler to ever live?
In "Fable III," you will be called upon to rally and fight alongside your people, ascend to the seat of power, and experience the true meaning of love and loss while defending your throne. In your quest to seize power and defend your kingdom, the choices you make will change the world around you, for the greater good or your own personal gain.
Who will you become? A rebel without a cause, the tyrant you rebelled against, or the greatest ruler to ever live?
Review:
As you might expect from Peter Molyneux's Lionhead, Fable 3 was always going to be a polished but flawed gem. It received generally positive reviews (including a four-star one from Greg) when released on the consoles last Autumn and now it's here for PC.
It tells the story of a Prince trying to liberate his kingdom from an evil brother and is basically a game of two parts. The first and longest part involves building a team of heroes capable of staging the rebellion. This is achieved by slowly building your wealth and powers, solving fetch & carry quests and interacting with the local townspeople.
In play, it's like a combination of Dungeon Siege and the Sega Dreamcast's Shen Mue. So, although there's plenty of repetitive hack-and-slash action, there's also the ability to earn money or invest in property to keep your coffers constantly ticking over.
Complete the main quests and the game switches dramatically to being one of moral or world-shaping choices rather than questing. It's a shift you will either love or feel strangely annoyed about – something fairly typical of Molyneux's maverick, slightly twisted approach to game design.
Some of the puzzles are intriguing. Early on, for instance, you have to act out a lost play before its ghostly author will release you and the treasure they hold. It's highly inventive stuff which makes the more formulaic quests (retrieve an item, beat a monster, etc) seem increasingly lazy.
In fact, Fable's greatest problem is that it sets such high standards in some areas that the gaps elsewhere seem all the more noticeable. The social interactions start off promisingly, but soon pale when you realise that you must belch, dance or whistle your way through almost every encounter. It's also a shame that your three main trades (blacksmith, pie-making or lute-playing) are basically the same mini-game with different animations.
Other niggles seem to have been ported over from previous console versions. Having to hold a key down until a little green circle fills up may be fine for Kinect users trying to avoid making accidental choices, but PC owners will find it an annoying two-second delay between almost every interaction. It's also irritating that you need to click to confirm adding any treasure to your infinite inventory – surely having to dig the damn thing up is confirmation enough.
Despite all this, Fable 3 aspires to greatness and finds it surprisingly often. There's a superb music score, deep (if formulaic) gameplay and literally hours of inventive storytelling played out by likes of John Cleese and Stephen Fry. If the series continues to develop at this pace, it will one day rival the mighty Final Fantasy ... just not quite yet.
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